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Gears of War 2 Through the Eyes of a Game Designer

I finally made time to play through the campaign of developer Epic’s Gears of War 2 and wanted to share my thoughts on the game. I will begin by saying that this post is not so much a review of the...

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Roger Ebert is Right: Games are Not High Art…Yet

Some of you may have heard about Roger Ebert’s disparaging comments about video games. If not, I will sum it up for you here. “The nature of the medium [video games] prevents it from moving beyond...

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Call of Duty 4: Modern Warfare Campaign Playthrough Notes

I know this game is not a recent release, but it just happens to be what I have been playing a lot of lately. So I decided to dig up my hand written notes and type them up and in the process organize...

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What’s Good About Call of Duty 4: Modern Warfare Multiplayer?

I have been spending what little free time I have with Call of Duty 4: Modern Warfare’s multiplayer. I recently reached level 55 out of a possible 55 and decided to gather my notes together into a...

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What’s Bad About Call of Duty 4: Modern Warfare Multiplayer?

Sorry for the delay in posting this article. It ballooned into a much more in depth game design critique than I had originally planned. I hope you enjoy it. Despite the fact that Call of Duty 4 has...

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Bioshock: The Most Important Game of the Generation

Posted by Tony Huynh. Bioshock is the most important game of this console generation. Bioshock not only succeeds as a well-crafted game, but transcends being “just a game” by enticing the player to...

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How to Make Your Shooter Combat Better

By: Tony Huynh I was asked the question, “how could Bioshock’s combat be improved?” I thought about it for a while and I am going to propose some possible fixes for the shortcomings of Bioshock in this...

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How to Make Your Shooter Level Successful

Posted by Tony Huynh. What makes a first-person shooter level successful. While I can easily fill a few books with the answer to that question, I will instead narrow the focus to two aspects that I...

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God of War III Combat Enhancements and Additions

Posted by Tony Huynh. While I was not the Main Hero designer for God of War III, that honor belongs to Jason McDonald, I do have some insight into the new enhancements to the combat system in God of...

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God of War: Ascension Buttonless Mini-Games (QTE) Prototype

Posted by Tony Huynh. Punch-Out “Buttonless Mini-Games” Prototyping Here is the original prototype for the Buttonless mini-games that shipped in God of War Ascension. I worked on this concept along...

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